Author guidelines


Before preparing your entry, please first contact the editors to confirm that the topic is still available and that you will be working on it. Once your topic has been approved, you may proceed with preparing the final text according to the guidelines below.

As for the word count, we have not set a strict limit, as we do not want to interfere too much with the author’s conceptual approach or the intellectual shape of the entry. As a general orientation, however, we imagine the entries to be around 5,000 words, more or less, depending on the scope of the topic and the way the author decides to develop it.

How should the entry look like?

1. Definition

A very short definition of the concept (max. 100 words; often 1-2 sentences may suffice)

2. History and explication

Discussion of the history and development of the concept, from its early use to current state-of-the-art. It should cover the broader theoretical, methodological or disciplinary aspects (key debates, related terms, conceptual tensions, schools of thought or different traditions of use).

This section may be divided into chronological or thematic subsections, numbered 2.1, 2.2, 2.3, etc.

3. Notable cases

Where relevant, authors are encouraged to include selected examples that illustrate the concept in practice. These may be games, larp scenarios, reenactment practices, digital tools, educational projects, historical simulations or other relevant cases. Please number them accordingly: 3.1, 3.2, 3.3, etc.

If you don’t have any to describe at this stage, please keep the section heading  „3. Notable cases” and write „N/A” instead of the text. This section may be developed later. 

4. Further perspectives 

This section should indicate unresolved problems, possible directions for further research, emerging uses of the concept or tensions that remain open to debate. 

5. Bibliography

Please use in-text citations and bibliography formatted in the author-date system of the Chicago Manual of Style: https://www.chicagomanualofstyle.org/tools_citationguide/citation-guide-2.html (to simplify: please ignore page ranges!). See also „How to cite games” below.

Ludography should follow the stylesheet from „How to cite games”, developed for the European Historical Game Studies journal: https://czasopisma.bg.ug.edu.pl/index.php/EHGS/about/submissions

How to cite games

Developer/Studio. Year. Title of the Game. Edition/version [if any]. Publisher. Game platform or operating system. Distribution platform [if relevant]. Accessed Month Day, Year [if you provide URL]. URL [if available online].

  • Publisher may be the same as Developer
  • Game platform/Operating system = e.g. PC, PlayStation 3, Nintendo Switch, Browser game, iOS, Android, Board game, Card game, Tabletop RPG, Miniatures game, Live-action role-play
  • Distribution platform = e.g. Steam, Google Play, App Store, itch.io 

EXAMPLES (with URLs)

  1. Rockodile. 2024. Death from Above: A Ukrainian Drone Warstory. Lesser Evil. PC. Accessed March 03, 2026. https://store.steampowered.com/app/2300160/Death_From_Above_A_Ukrainian_Drone_Warstory.
  2. Dreamy Wings. 2022. Лисиця, яка (не) хоче бути людиною [The fox who (doesn’t) want to be human]. Dreamy Wings. PC, Android. Accessed March 03, 2026. https://dreamywings.itch.io/fox-that-does-not-want-to-be-human.
  3. Kary. 2022. Kremlin 3D. Mod for Wolfenstein 3D. Kary. Accessed March 03, 2026. https://www.moddb.com/mods/kremlin-3d.

EXAMPLES (without URLs)

  1. Rockodile. 2024. Death from Above: A Ukrainian Drone Warstory. Lesser Evil. PC. Steam.
  2. Dreamy Wings. 2022. Лисиця, яка (не) хоче бути людиною [The fox who (doesn’t) want to be human]. Dreamy Wings. PC, Android. itch.io.
  3. Kary. 2022. Kremlin 3D. Mod for Wolfenstein 3D. Kary. Mod DB.
  4. Ushan, Oleksandr. 2023. Bavovna Board Game. Games7days. Board game.